﻿



public enum EGameEvent
{
    eWeaponDataChange = 1,
    ePlayerShoot = 2,

    //UI
    eLevelChange = 3,
    eBloodChange = 4,
    ePowerChange = 5,
    eSkillInit = 6,
    eSkillUpdate = 7,
    eBuffPick = 8,
    eTalent = 9,


    eBlood = 10,
    eMp = 11,
    eScore = 12,
    ePower = 13,
    eTalentUpdate = 14,
    ePickBuff = 15,

    eGameEvent_LockTarget,

    //Login
    eGameEvent_LoginSuccess,  //登陆成功
    eGameEvent_LoginEnter, //登录界面
    eGameEvent_LoginExit,
    eGameEvent_RoleEnter,
    eGameEvent_RoleExit,
    //Play
    eGameEvent_PlayEnter,
    eGameEvent_PlayExit,

    ePlayerInput,

    eActorDead,
}
